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Wesnoth Units database

Homz Great Mage

(image)

Almost at the final level.

Homz childhood was spent in training similar to that of Red Mages, but later became interested in using deductive reasoning to solve crimes. 'From a pad of butter,' Homz writes, 'a logician could infer the possibility of a cow or a goat without having seen or heard of one or the other.' Homzian deductive process appears to be primarily of drawing inferences based from observing items found in kitchens. In Wesnoth, many of his monograms on states of parsley tumescence or fat density in butter and cheeses can be found--because, seriously, no one wants to read such things, so they are on bookstores shelves collecting dust.

Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while not trying to hurt the people of Wesnoth. Instead, he keeps to solving crimes and creating investigation procedures for Weldyn's nascent police force.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Homz Arch
Advances to: Homz Elder Mage
Cost: 72
HP: 75
Movement: 5
XP: 150
Level: 4
Alignment: neutral
IDHomz Great
Abilities: cures, heals +8

Attacks (damage - count)

(image)staff with magnifier
melee
9 - 2
impact
(image)fireball
ranged
16 - 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%