Homz Great Mage
Almost at the final level.
Homz childhood was spent in training similar to that of Red Mages, but later became interested in using deductive reasoning to solve crimes. 'From a pad of butter,' Homz writes, 'a logician could infer the possibility of a cow or a goat without having seen or heard of one or the other.' Homzian deductive process appears to be primarily of drawing inferences based from observing items found in kitchens. In Wesnoth, many of his monograms on states of parsley tumescence or fat density in butter and cheeses can be found--because, seriously, no one wants to read such things, so they are on bookstores shelves collecting dust.
Unlike his brother Mycrokroft, Homz tries not to aid Queen Asheviere while not trying to hurt the people of Wesnoth. Instead, he keeps to solving crimes and creating investigation procedures for Weldyn's nascent police force.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Homz Arch |
Advances to: | Homz Elder Mage |
Cost: | 72 |
HP: | 75 |
Movement: | 5 |
XP: | 150 |
Level: | 4 |
Alignment: | neutral |
ID | Homz Great |
Abilities: | cures, heals +8 |
Attacks (damage - count)
staff with magnifier melee | 9 - 2 impact | ||
fireball ranged | 16 - 4 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 30% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |